Picture    of myself and my son Calvin

Resume - Kevin Seghetti

kts@tenetti.org
(note: I am the bigger one in the picture ;-)


Introduction

I am a software engineer who spent the first 11 years of my career developing video games and tools for video game creation, and since 1998 have been doing embedded systems programming, including web enabling embedded devices. I would say my most valuable asset is my ability to work at any level of abstraction, from high level Javascript or C++ down to debugging hardware with logic analyzers and oscilloscopes. I have a broad variety of experience and can jump into an existing project/code base and quickly be doing productive work. I am self motivated and don't require much management. I have been successfully working from home with great success since 1998, and wish to continue doing so. I prefer Linux as my primary development environment, but am capable of working in windows as well.


Objectives

(note I have been accomplishing all of these since 1998)


Skills / Experience

C/C++

Linux / Windows / MS DOS / Embedded. Everything from bit banging time critical C code to large OO systems in C++.

Browser side

HTML/DOM/Javascript (fully buzzword compliant)

AJAX/Comet style Web based applications interface to Net enabled appliances ( multi-room audio routing system and SMS3), on various http servers, including apache, making a common code base work under Firefox / Mozilla / Netscape / Internet Explorer, including client side dynamically generated pages and near real-time updated status indicators. (mostly before AJAX was named).

More recently been using various toolkits like Jquery and yui.

Server side web application programming

Perl , EmbPerl, PHP, Code Igniter, have written custom http servers for real time updating of web UIs

xslt/XPath/XML

Generation of header and definition files in multiple languages from a common source definition. XML as API for RPC, XML as data exchange format, XML as data definition language.

Perl & shell scripting

Core functionality and web interface server side for SMS3. All sorts of projects, perl is my goto language to glue stuff together. Prefer Perl5 with Perl Best Practices intelligently applied

SQL

Mostly postgreSQL, some MySQL, Informix. Backend for SMS3, Storing song metadata, tracking user music preferences, complex search/filtering options. Dynamic synthesis of SQL queries, data abstraction/encapsulation using views into tables, data integrity via constraints. No administration required, tens of thousands of units fielded. Query optimization (SMS3 ran on a 1Ghz 486 equiv)

Unix application development

Linux & Embedded Linux. Focus on network technologies, deployable systems with no administration required.

Distributed development

via subversion (would like to use git someday), Bugzilla, wiki, Instant Messaging, ssh, vnc, Cloud computing, Skype, Doxygen and of course email

3D math and rendering

Experienced with 3D math and rendering both in software and via OpenGL/DirectX, Physics/Collision detection, etc., see World Foundry

automated builds and testing

Automatic build verification, regression and smoke testing with expect/tcl and valgrind. Also some Unit testing with cppunit. Working toward test driven development, using Design by Contract, “if it runs without asserting it is correct” . Also automated asset production pipelines for video games.

Sysadmin

Maintain my local network with about 12 computers (and dozens of other devices with IP addresses), Bind(DNS), DHCP, NFS, SMB, Apache, multiple routes to the internet

8051

embedded firmware on small RS-485 networked devices

GTK

gui toolkit under Linux (dynamically generated interface in World Foundry attribute editor)

Video games

Click here for complete list

MIPS RS3000

Sony Playstation

80x86 et al.

IBM PC

680x0

Genesis / Sega-CD / Amiga / Embedded

Z80/Rabbit

Sega Master System / Sega Genesis Sound Subsystem (real time sampled audio playback while also executing MidiFile player) / Intellinet RS485 Network to Ethernet adapter

65816

Super Nintendo (SNES)

SPC700

SNES Sound Subsystem

Hardware Design & Debugging

PCB Layout, Digital Logic using PAL's and small embedded processors. Debugging of hardware using oscilloscopes, logical analyzers.

Other

I am always experimenting with/looking at other technologies, I have dabbled in Python, TurboGears, Ruby,, Lua, Catalyst, TT2, lots of stuff on CPAN) , Beginning iOS development in Objective C.



Employment History

Freelance Contractor

Feb 2011 – Present

Mostly worked for Art & Logic,but also IONZERO and others.

Freelance Contractor

Jan 2002 – Feb 2011


Mostly worked for Russound LMP:

Freelance Contractor

Jul 98 – Dec 2001
Mostly worked for Intellinet Controls:

Recombinant Limited

Senior Software Engineer
Oct 96-Jul 98

(all of which is now released under the GPL as World Foundry (and ported to Linux))

Cave Logic Studios, Ltd.

Senior Software Engineer
Sept 94-Sept 96

Freelance Contractor

Feb 94-Aug 94

Alexandria, Inc. (later known as Oddworld)

Senior Software Engineer
Feb 93-Jan 94

Freelance Contractor

Feb 90-Feb 93
Various Console video games for Sega Master System & Sega Genesis:

Spectrum HoloByte

Software Engineer Jul 87-Feb 90
Console and PC video games:


Interests

See my home page for more about me personally.

Computing. The art of writing code for the long term
Promoting Open Source
Parenting
Sailing
Music Composition and Performance, Drumming
Video game development World Foundry
Science Fiction
Video / Film Production / Rendering
Digital Hardware Design


Last revised Nov 15th 2011.